Residue-driven architecture for Computational Auditory Scene Analysis Tomohiro Nakatani, Hiroshi G. Okuno, and Takeshi Kawabata (NTT Basic Research Laboratories) The Residue-Driven Architecture presented here is a model of auditory stream segregation from input sounds. A subsystem to extract auditory streams by using some sound attributes is called an agency and the design of each agency is based on the residue-driven architecture. This architecture consists of three kinds of agents: an Event-Detector, a Tracer-Generator, and Tracers. The Event-Detector calculates a residue by subtracting the predicted input from the actual input. When a residue exceeds a threshold value, the Tracer Generator generates a \tracer that extracts an auditory stream from the residue and returns a predicted input of the next time frame to the Event-Detector. This approach improves the performance of segregation and the resulting system can segregate a woman's voiced stream, a man's voiced stream, and a noise stream from a mixture of these sounds. Binaural segregation is also designed by the architecture.